Tuesday, November 1, 2011

Lesson 3

The medium shot.  It took me until after the lesson to understand how to work with the lighting, so this is not present here.

Close shot.  I reduced the transparency and increased the glow to make the screwdriver look like metal and clear plastic.

Tuesday, October 18, 2011

Wheel

I used the Extrude tool considerably to adjust the metal portions of the wheel.  With vertex movement, this creates the irregular shapes seen in the picture.  The instructions of the tutorial were rather inconsistent, since they smoothed in one step, and posted a picture of the adjustments without smoothing.  Not very helpful, but the issue was resolvable.

Friday, October 7, 2011

Screwdriver

For this tutorial, I followed all of the boolean steps, and added the curved cap atop the screwdriver for added verisimilitude. (more realistic)

Tuesday, October 4, 2011

Maya tutorial 2

This is an update of the alley, with more doors, new light posts, and more accurate awnings (they intersected the doors).

In order to edit the light post, I used the Insert Edge Loop tool, deleting the excess faces in the head, and creating NURBS spheres to function as the lightbulb (which I think worked out really well) and the bauble at the top. 









 The barrel was the hardest to work out, as it needed to be created at the origin in order to be revolved correctly.
Another image of the doors, and better awnings.

Thursday, September 22, 2011

Maya tutorial

This is a wide shot of the whole alley.
This is a less wide shot of the alley scene.

This is a close shot of the alley scene, only with a different perspective and a lamp.

Wednesday, September 14, 2011

Monday, September 12, 2011

Spooky House

In order to create the image above, I used several Adjustment Layers, including the final Levels layer to finalize the creepy look, brightening the light areas while darkening the shadowy areas.  The lightning bolt was created using a brush tool, although it could have used some differences in thickness to look more realistic.  The clone tool portion that involved the missing windows was the hardest part;  I still hate how that window and roof looks.

Sources images:






Thursday, September 1, 2011

Pinning Locations






This image was made using various Adjustment layers, moving the settings to create the appropriate feel, along with tools such as the Burn and Dodge tools to adjust the shadings on the tack.  The selections for this tack proved to be a nuisance with excess white pixels surrounding the image, along with the color changes via a Hue Adjustment layer due to the green sky that surrounded the originally green tack.  The shading on the tack from the Burn and Dodge tools had more of a subtle effect than anything else.

Friday, August 26, 2011

New-ish bio

Original biography is on http://featherweightvf.blogspot.com/2010_08_01_archive.html, although that's changed somewhat over the past year.  I'm more used to conversation, so I should be less awkward and more open.  But don't expect to know every facet of myself through my works.