Thursday, February 21, 2013

Personal tutorial: Maya fluids

This isn't exactly particles, but involves principles that could help with controlling particle meshes.

Based on experimentation, I have to agree with the author's conclusions: the fluid effects are best simply as liquids, and not in the air.  The picture kind of explains why; the ripples ruin the surface as the fluid moves through air.

Similar to particles, it is incredible how many settings can adjust the fluid's nature, including movement, density, buoyancy, etcetera.  Wonder how many things it's been used for?

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