Monday, March 25, 2013

Group tutorial: Normal mapping to bump mapping in Unity

So it turns out that bump maps made in Maya cannot be directly translated to Unity.  In order to achieve the effect, one must save the bump map as an image file (usually done with Photoshop).  Once in Unity, the image must be selected and made into a normal map (Inspector->Import Settings-> Generate Normal Map).  The pattern that affects how the normal map is used is under Material Inspector-> Shader.  Since we now have the bump map saved for our cactus, this will be done immediately.

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